![]() Use the tsInsertEdge command to insert new edges on your T-Spline surface by selecting two existing edges that share an end point. Use the tsInsertPoint command to insert new control points on your T-Spline surface by clicking on an edge or face. In smooth mode, you can see and edit only extraordinary points (T-points and star-points) of your In box mode, you can see and edit all control points of your T-Spline surface. Use the Tab key to toggle between box mode and smooth mode. Use the gumball widget to move, rotate, scale, or extrude control points, edges, or faces of your T-Spline surface. ![]() Use the tsBlendSrf command to create a T-Spline surface from a blend between two curves or edges.Įdit your T-Spline surface by using one of the following methods: Use the tsSweep2 command to create a T-Spline surface from a sweep of one curve along two rail curves or edges. Use the tsSweep1 command to create a T-Spline surface from a sweep of one curve along one rail curve or edge. Use the tsLoft command to create a T-Spline surface from a loft of two or more curves or edges. Use the tsRevolve command to create a T-Spline surface from a revolution of a curve or a set of curves. Use the tsExtrude command to create a T-Spline surface from an extrusion of a curve or a set of curves. Use the tsTorus command to create a T-Spline surface from a torus. Use the tsCone command to create a T-Spline surface from a cone. Use the tsCylinder command to create a T-Spline surface from a cylinder. Use the tsSphere command to create a T-Spline surface from a sphere. Use the tsPlane command to create a T-Spline surface from a plane. Use the tsBox command to create a T-Spline surface from a box. Use the tsPipe command to create a T-Spline surface from a curve or a set of curves. Use the tsFromSurface command to convert an existing NURBS surface or polysurface into a T-Spline surface. To use T-Splines 3.4 for Rhino 圆4 (Rhinoceros) to create and edit T-Spline surfaces, you need to follow these steps:Ĭreate a T-Spline surface by using one of the following methods: How to Use T-Splines 3.4 for Rhino 圆4 (Rhinoceros) to Create and Edit T-Spline Surfaces You can also check the online documentation and tutorials for T-Splines 3.4 for Rhino 圆4 (Rhinoceros) at. Make sure that T-Splines for Rhino is checked in the list of plug-ins. Launch Rhino and go to Tools > Options > Plug-ins. ![]() Run the setup file and follow the installation wizard to install the plug-in on your computer. Save the setup file (tsplines_rhino_3_4.exe) to your computer. To download and install T-Splines 3.4 for Rhino 圆4 (Rhinoceros), you need to follow these steps: How to Download and Install T-Splines 3.4 for Rhino 圆4 (Rhinoceros) We will also show you how to download and install T-Splines 3.4 for Rhino 圆4 (Rhinoceros), how to use it to create and edit T-Spline surfaces, and what are the benefits and limitations of using it over other Rhino plug-ins and tools. In this article, we will review T-Splines 3.4 for Rhino 圆4 (Rhinoceros), the latest version of the plug-in that works with both Rhino 4 and Rhino 5 (both 32- and 64-bit). T-Splines surfaces can also have T-points and star-points, which are points where more than four faces meet, allowing you to create organic shapes with less control points and less distortion. T-Splines allows you to create and edit T-Spline surfaces, which are a special type of surface that can have any number of sides per face, unlike NURBS surfaces that can only have four sides per face. If you are a Rhino user who wants to create smooth and complex surfaces with ease, you may have heard of T-Splines, a plug-in that extends the capabilities of Rhino's native NURBS modeling. OK, but for the purpose of this course, you always want to keep it at Box mode for now.T-Splines 3.4 for Rhino 圆4 (Rhinoceros): A Powerful Plug-in for Organic Modeling So the only thing we need to be worried about at this present moment is the Radius and the Output. The Preview box output, Joints, your Joints Set, which is square, and Deformable Joints, yes or no. You can change the number of segments, you could Add Handle, Remove, Set Mutiple, Clear the Multiple, could change the Radius, your Aspect. ![]() You have a bunch of options here in your menu. It's basically a preview of what your shape will look like. Could take both, and left-click on the T-Spline Pipe tool. So I'm gonna start by going to the Curve tools here, and select the second one over. It takes any NURB curve and convert it into a T-Spline mesh. Let's check out the Piping tool in T-Spline.
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